dc.contributor.author | Bickel, Bernd | en_US |
dc.contributor.author | Lang, Manuel | en_US |
dc.contributor.author | Botsch, Mario | en_US |
dc.contributor.author | Otaduy, Miguel A. | en_US |
dc.contributor.author | Gross, Markus | en_US |
dc.contributor.editor | Markus Gross and Doug James | en_US |
dc.date.accessioned | 2014-01-29T07:37:06Z | |
dc.date.available | 2014-01-29T07:37:06Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.isbn | 978-3-905674-10-1 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SCA/SCA08/057-066 | en_US |
dc.description.abstract | This paper presents a novel method for real-time animation of highly-detailed facial expressions based on a multi-scale decomposition of facial geometry into large-scale motion and fine-scale details, such as expression wrinkles. Our hybrid animation is tailored to the specific characteristics of large- and fine-scale facial deformations: Large-scale deformations are computed with a fast linear shell model, which is intuitively and accurately controlled through a sparse set of motion-capture markers or user-defined handle points. Fine-scale facial details are incorporated using a novel pose-space deformation technique, which learns the correspondence of sparse measurements of skin strain to wrinkle formation from a small set of example poses. Our hybrid method features real-time animation of highly-detailed faces with realistic wrinkle formation, and allows both large-scale deformations and fine-scale wrinkles to be edited intuitively. Furthermore, our pose-space representation enables the transfer of facial details to novel expressions or other facial models. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Pose-Space Animation and Transfer of Facial Details | en_US |
dc.description.seriesinformation | Eurographics/SIGGRAPH Symposium on Computer Animation | en_US |