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dc.contributor.authorCardle, M.en_US
dc.contributor.authorBrooks, S.en_US
dc.contributor.authorBar-Joseph, Z.en_US
dc.contributor.authorRobinson, P.en_US
dc.contributor.editorD. Breen and M. Linen_US
dc.date.accessioned2014-01-29T06:32:29Z
dc.date.available2014-01-29T06:32:29Z
dc.date.issued2003en_US
dc.identifier.isbn1-58113-659-5en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA03/349-356en_US
dc.description.abstractWe present the first algorithm for automatically generating soundtracks for input animation based on other animations' soundtrack. This technique can greatly simplify the production of soundtracks in computer animation and video by re-targeting existing soundtracks. A segment of source audio is used to train a statistical model which is then used to generate variants of the original audio to fit particular constraints. These constraints can either be specified explicitly by the user in the form of large-scale properties of the sound texture, or determined automatically and semi-automatically by matching similar motion events in a source animation to those in the target animation.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSound-by-Numbers: Motion-Driven Sound Synthesisen_US
dc.description.seriesinformationSymposium on Computer Animationen_US


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