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dc.contributor.authorMüller, Matthiasen_US
dc.contributor.authorCharypar, Daviden_US
dc.contributor.authorGross, Markusen_US
dc.contributor.editorD. Breen and M. Linen_US
dc.date.accessioned2014-01-29T06:32:21Z
dc.date.available2014-01-29T06:32:21Z
dc.date.issued2003en_US
dc.identifier.isbn1-58113-659-5en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA03/154-159en_US
dc.description.abstractRealistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces. The method is an extension of the SPH-based technique by Desbrun to animate highly deformable bodies. We gear the method towards fluid simulation by deriving the force density fields directly from the Navier-Stokes equation and by adding a term to model surface tension effects. In contrast to Eulerian grid-based approaches, the particle-based approach makes mass conservation equations and convection terms dispensable which reduces the complexity of the simulation. In addition, the particles can directly be used to render the surface of the fluid. We propose methods to track and visualize the free surface using point splatting and marching cubes-based surface reconstruction. Our animation method is fast enough to be used in interactive systems and to allow for user interaction with models consisting of up to 5000 particles.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleParticle-Based Fluid Simulation for Interactive Applicationsen_US
dc.description.seriesinformationSymposium on Computer Animationen_US


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