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dc.contributor.authorAsente, Paul J.en_US
dc.contributor.editorMarc Alexa and Ellen Yi-Luen Doen_US
dc.date.accessioned2014-01-28T18:11:43Z
dc.date.available2014-01-28T18:11:43Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905674-25-5en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SBM/SBM10/033-040en_US
dc.description.abstractSkeletal strokes is a method for mapping vector artwork defined along a straight path onto an arbitrary destination path. It is commonly used to give sketches a hand-drawn look, by mapping a scanned natural-medium stroke onto a user-drawn path. When the destination path turns corners or has areas with a small radius of curvature, the mapped artwork takes on an undesirable folded or creased appearance inside the corner or curve. We present a method to eliminate the folds in many cases by adjusting the skeleton before using it to map the artwork. While this cannot address all cases with folding, it gives greatly improved results in the cases that it can address.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilities- Graphics editors; I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Geometric algorithms; I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction techniques;en_US
dc.titleFolding Avoidance in Skeletal Strokesen_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US


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