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dc.contributor.authorBein, M.en_US
dc.contributor.authorHavemann, S.en_US
dc.contributor.authorStork, A.en_US
dc.contributor.authorFellner, Dieter W.en_US
dc.contributor.editorCindy Grimm and Joseph J. LaViola, Jr.en_US
dc.date.accessioned2014-01-28T18:04:18Z
dc.date.available2014-01-28T18:04:18Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905674-19-4en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SBM/SBM09/061-068en_US
dc.description.abstractWe describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in order to meet two conflicting goals: ease of use and fine-grained shape control. For the excellent control, low-poly modeling is still the method of choice for creating high-quality 3D models, e.g., in the games industry. However, direct mesh editing can be very tedious and time consuming. Our idea is to include also stroke-based techniques for rapidly modeling regular surface parts. We propose a simple and efficient algorithm for converting a 2D stroke to a control polygon suitable for Catmull/Clark subdivision surfaces. We have realized a small but reasonably rich set of interactive modeling tools to assess the expressiveness of stroke-based mesh design with a number of examples.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Modeling packages I.3.6 [Computer Graphics]: Methodology and Techniques- Interaction techniquesen_US
dc.titleSketching Subdivision Surfacesen_US
dc.description.seriesinformationEUROGRAPHICS Workshop on Sketch-Based Interfaces and Modelingen_US


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