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dc.contributor.authorGunnarsson, Ornen_US
dc.contributor.authorMaddock, Steveen_US
dc.contributor.editorChristine Alvarado and Marie-Paule Canien_US
dc.date.accessioned2014-01-28T17:57:42Z
dc.date.available2014-01-28T17:57:42Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905674-07-1en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SBM/SBM08/105-112en_US
dc.description.abstractFaces can be modelled using a number of techniques. Existing faces can be transferred to a digital form using equipment such as laser scanners. New faces can be constructed using commercial modelling tools, or using specialist software, e.g. Photo-fit software. We present a technique that can create a 3D head using intuitive 2D sketching techniques. This involves bringing together two types of graphics applications: sketching interfaces and systems used to create 3D faces, through the mediation of a statistical model.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Sketch-based modelingen_US
dc.titleSketching Facesen_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US


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