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dc.contributor.authorPhan, Lyen_US
dc.contributor.authorGrimm, Cindyen_US
dc.contributor.editorThomas Stahovich and Mario Costa Sousaen_US
dc.date.accessioned2014-01-27T19:17:10Z
dc.date.available2014-01-27T19:17:10Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-39-8en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SBM/SBM06/107-114en_US
dc.description.abstractIn this work, we present an interactive interface for sketching synthesized textures. Reaction-Diffusion (RD) is used as the basis for texture synthesis. RD allows an unlimited amount of non-repeating texture and offers great flexibility for mapping textures to arbitrary surfaces. However, it can be difficult to find starting values of parameters that will produce interesting patterns. We use machine learning to resolve the difficulty of determining appropriate initial values of the RD system. The system described here allows a user to sketch a pattern of spots or stripes with arbitrary orientations, and then automatically generates a pattern with the same attributes as the sketch. It also allows the user to interactively create more complex textures by adding another layer of pattern, as well as manipulate the color of the resulting texture. We also show that this procedure can be applied to realistic 3D surfaces.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture; I.3.8 [Computer Graphics]: Applicationsen_US
dc.titleSketching Reaction-Diffusion Textureen_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US


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