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dc.contributor.authorBosman, Julienen_US
dc.contributor.authorDuriez, Christianen_US
dc.contributor.authorCotin, Stéphaneen_US
dc.contributor.editorJan Bender and Jeremie Dequidt and Christian Duriez and Gabriel Zachmannen_US
dc.date.accessioned2014-02-06T13:47:33Z
dc.date.available2014-02-06T13:47:33Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-57-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE.vriphys.vriphys13.041-050en_US
dc.description.abstractRecent work in the field of medical simulation have led to real advances in the mechanical simulation of organs. However, it is important to notice that, despite the major role they may have in the interaction between organs, the connective tissues are often left out of these simulations. In this paper, we propose a model which can rely on either a mesh based or a meshless methods. To provide a realistic simulation of these tissues, our work is based on the weak form of continuum mechanics equations for hyperelastic soft materials. Furthermore, the stability of deformable objects simulation is ensured by an implicit temporal integration scheme. Our method allows to model these tissues without prior assumption on the dimension of their of their geometry (curve, surface or volume), and enables mechanical coupling between organs. To obtain an interactive frame rate, we develop a parallel version suitable for to GPU computation. Finally we demonstrate the proper convergence of our finite element scheme.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectPhysically based modelingen_US
dc.titleConnective Tissues Simulation on GPUen_US
dc.description.seriesinformationWorkshop on Virtual Reality Interaction and Physical Simulationen_US


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