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dc.contributor.authorMousas, Christosen_US
dc.contributor.authorNewbury, Paulen_US
dc.contributor.authorAnagnostopoulos, Christos-Nikolaosen_US
dc.contributor.editorJan Bender and Jeremie Dequidt and Christian Duriez and Gabriel Zachmannen_US
dc.date.accessioned2014-02-06T13:47:33Z
dc.date.available2014-02-06T13:47:33Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-57-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE.vriphys.vriphys13.035-039en_US
dc.description.abstractConsidering that humans acting in constrained environments do not always plan according to shortest path criteria. rather, they conceptually measure the path which minimises the amount of expended energy. Hence, virtual characters should be able to execute their paths according to planning methods based not on path length but on the minimisation of actual expended energy. Thus, in this paper, we introduce a simple method that uses a formula for computing vanadium dioxide (VO2) levels, which is a proxy for the energy expended by humans during various activities.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.subjectI.2.11 [Artificial Intelligence]en_US
dc.subjectDistributed Artificial Intelligenceen_US
dc.subjectIntelligent Agentsen_US
dc.titleRethinking Shortest Path: An Energy Expenditure Approachen_US
dc.description.seriesinformationWorkshop on Virtual Reality Interaction and Physical Simulationen_US


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