dc.contributor.author | Rausch, Dominik | en_US |
dc.contributor.author | Assenmacher, Ingo | en_US |
dc.contributor.author | Kuhlen, Torsten | en_US |
dc.contributor.editor | Kenny Erleben and Jan Bender and Matthias Teschner | en_US |
dc.date.accessioned | 2014-02-01T07:23:12Z | |
dc.date.available | 2014-02-01T07:23:12Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 978-3-905673-78-4 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/vriphys/vriphys10/115-124 | en_US |
dc.description.abstract | We present a comprehensive 3D sketch recognition framework for interaction within Virtual Environments that allows to trigger commands by drawing symbols, which are recognized by a multi-level analysis. It proceeds in three steps: The segmentation partitions each input line into meaningful segments, which are then recognized as a primitive shape, and finally analyzed as a whole sketch by a symbol matching step. The whole framework is configurable over well-defined interfaces, utilizing a fuzzy logic algorithm for primitive shape learning and a textual description language to define compound symbols. It allows an individualized interaction approach that can be used without much training and provides a good balance between abstraction and intuition. We show the real-time applicability of our approach by performance measurements. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.6]: Methodology and Techniques-Interaction Techniques Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism- Virtual Reality; Pattern Recognition [I.5.5]: Implementation-Interactive Systems | en_US |
dc.title | 3D Sketch Recognition for Interaction in Virtual Environments | en_US |
dc.description.seriesinformation | Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010) | en_US |