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dc.contributor.authorSilcowitz, Mortenen_US
dc.contributor.authorNiebe, Sarahen_US
dc.contributor.authorErleben, Kennyen_US
dc.contributor.editorKenny Erleben and Jan Bender and Matthias Teschneren_US
dc.date.accessioned2014-02-01T07:23:11Z
dc.date.available2014-02-01T07:23:11Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905673-78-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys10/089-095en_US
dc.description.abstractWe present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in interactive simulation. We present a comparison between our normal stabilization method and the Baumgarte stabilization method under extreme interactive conditions. Preliminary results on friction stabilization are presented, showing both the potential advantages of the method and that there is still work to be done.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.5]: Physically based modeling-Computer Graphics [I.3.7]: Animation; Keywords: Rigid Body, Contact Forces, Stabilization, Interactivityen_US
dc.titleNormal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computationsen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)en_US


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