dc.contributor.author | Larsson, Karl | en_US |
dc.contributor.author | Wallgren, Göran | en_US |
dc.contributor.author | Larson, Mats G. | en_US |
dc.contributor.editor | Kenny Erleben and Jan Bender and Matthias Teschner | en_US |
dc.date.accessioned | 2014-02-01T07:23:10Z | |
dc.date.available | 2014-02-01T07:23:10Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 978-3-905673-78-4 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/vriphys/vriphys10/049-058 | en_US |
dc.description.abstract | This paper introduces a continuum mechanics based thread model for use in real-time simulation. The model includes both rotary inertia, shear deformation and torsion. It is based on a three-dimensional beam model, using a corotational approach for interactive simulation speeds as well as adaptive mesh resolution to maintain accuracy. Desirable aspects of this model from a numerical and implementation point of view include a true constant and symmetric mass matrix, a symmetric and easily evaluated tangent stiffness matrix, and easy implementation of time-stepping algorithms. From a modeling perspective interesting features are deformation of the thread cross section and the use of arbitrary cross sections without performance penalty. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation | en_US |
dc.title | Interactive Simulation of a Continuum Mechanics based Torsional Thread | en_US |
dc.description.seriesinformation | Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010) | en_US |