A Triangle Bending Constraint Model for Position-Based Dynamics
Abstract
We present a novel bending model and constraint creation method for position-based dynamics. Our new bending model is introduced as an alternative to the current state-of-the-art dihedral bending model. Our model is motivated by geometric principles and operates on virtual triangles. It has the same cheap computational cost as the stick constraint model but with higher simulation quality and faster convergence than the dihedral bending model. Along with the model a new global bending parameter is introduced to control the curvature deformation at high precision compared to the traditional stiffness constant. Further, we propose a new constraint creation method that we believe is well suited for the triangle bending model and less affected by the underlying mesh tessellation.
BibTeX
@inproceedings {10.2312:PE:vriphys:vriphys10:031-037,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{A Triangle Bending Constraint Model for Position-Based Dynamics}},
author = {Kelager, Micky and Niebe, Sarah and Erleben, Kenny},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {10.2312/PE/vriphys/vriphys10/031-037}
}
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{A Triangle Bending Constraint Model for Position-Based Dynamics}},
author = {Kelager, Micky and Niebe, Sarah and Erleben, Kenny},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {10.2312/PE/vriphys/vriphys10/031-037}
}