dc.contributor.author | Misztal, Marek Krzysztof | en_US |
dc.contributor.author | Bridson, Robert | en_US |
dc.contributor.author | Erleben, Kenny | en_US |
dc.contributor.author | Bærentzen, Jakob Andreas | en_US |
dc.contributor.author | Anton, François | en_US |
dc.contributor.editor | Kenny Erleben and Jan Bender and Matthias Teschner | en_US |
dc.date.accessioned | 2014-02-01T07:23:09Z | |
dc.date.available | 2014-02-01T07:23:09Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 978-3-905673-78-4 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/vriphys/vriphys10/011-020 | en_US |
dc.description.abstract | We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive approach to deformable interface tracking, called the deformable simplicial complexes method (DSC) with an optimization-based, linear finite element method for solving the incompressible Euler equations. The deformable simplicial complexes track the surface of the fluid: the fluid-air interface is represented explicitly as a piecewise linear surface which is a subset of tetrahedralization of the space, such that the interface can be also represented implicitly as a set of faces separating tetrahedra marked as inside from the ones marked as outside. This representation introduces insignificant and controllable numerical diffusion, allows robust topological adaptivity and provides both a volumetric finite element mesh for solving the fluid dynamics equations as well as direct access to the interface geometry data, making inclusion of a new surface energy term feasible. Furthermore, using an unstructured mesh makes it straightforward to handle curved solid boundaries and gives us a possibility to explore several fluid-solid interaction scenarios. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.5]: Computational Geometry and Object Modeling -Physically based modeling Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism -Animation | en_US |
dc.title | Optimization-based Fluid Simulation on Unstructured Meshes | en_US |
dc.description.seriesinformation | Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010) | en_US |