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dc.contributor.authorMeseure, Philippeen_US
dc.contributor.authorDarles, Emmanuelleen_US
dc.contributor.authorSkapin, Xavieren_US
dc.contributor.editorKenny Erleben and Jan Bender and Matthias Teschneren_US
dc.date.accessioned2014-02-01T07:23:08Z
dc.date.available2014-02-01T07:23:08Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905673-78-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys10/001-010en_US
dc.description.abstractThis paper presents a framework to design mechanical models relying on a topological basis. Whereas naive topological models such as adjacency graphs provide low topological control, the use of efficient topological models such as generalized maps guarantees the quasi-manifold property of the manipulated object: Topological inquiries or changes can be handled robustly and allow the model designer to focus on mechanical aspects. Even if the topology structure is more detailed and consumes more memory, we show that an efficient implementation does not impact computation time and still enables real-time simulation and interaction. We analyze how a simple mass/spring model can be embedded within this framework.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism: Animation Computer Graphics [I.3.5]: Computational Geometry and Object Modeling: Physically-based modelingen_US
dc.titleTopology-based Physical Simulationen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)en_US


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