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dc.contributor.authorBender, Janen_US
dc.contributor.authorBayer, Danielen_US
dc.contributor.editorFrancois Faure and Matthias Teschneren_US
dc.date.accessioned2014-02-01T07:02:20Z
dc.date.available2014-02-01T07:02:20Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905673-70-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys08/047-055en_US
dc.description.abstractThis paper presents an efficient simulation method for parallel cloth simulation. The presented method uses an impulse-based approach for the simulation. Cloth simulation has many application areas like computer animation, computer games or virtual reality. Simulation methods often make the assumption that cloth is an elastic material. In this way the simulation can be performed very efficiently by using spring forces. These methods disregard the fact that many textiles cannot be stretched significantly. The simulation of inextensible textiles with methods based on spring forces leads to stiff differential equations which cause a loss of performance. In contrast to that, in this paper a method is presented that simulates cloth by using impulses. The mesh of a cloth model is subdivided into strips of constraints. The impulses for each strip can be computed in linear time. The strips that have no common particle are independent from each other and can be solved in parallel. The impulse-based method allows the realistic simulation of inextensible textiles in real-time.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animationen_US
dc.titleParallel Simulation of Inextensible Clothen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2008)en_US


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