dc.contributor.author | Stumpp, Thomas | en_US |
dc.contributor.author | Spillmann, Jonas | en_US |
dc.contributor.author | Becker, Markus | en_US |
dc.contributor.author | Teschner, Matthias | en_US |
dc.contributor.editor | Francois Faure and Matthias Teschner | en_US |
dc.date.accessioned | 2014-02-01T07:02:20Z | |
dc.date.available | 2014-02-01T07:02:20Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.isbn | 978-3-905673-70-8 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/vriphys/vriphys08/039-046 | en_US |
dc.description.abstract | We propose an adapted shape-matching approach for the efficient and robust simulation of clothing. A combination of two different cluster types is employed to account for high stretching and shearing, and low bending resistance. Due to the inherent handling of overshooting issues, the proposed shape-matching deformation model is robust. The proposed cluster types allow for a computationally efficient handling of bending. The geometric de- formation model is combined with a novel collision handling approach. The technique employs spatial subdivision to detect collisions and self-collisions. The response scheme is derived from an existing approach for elastic rods. To illustrate the physically plausible dynamics of our approach, it is compared to a traditional physically-based deformation model. Experiments indicate that similar cloth properties can be reproduced with both models. The computational efficiency of the proposed scheme enables the interactive animation of clothing and shells. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A Geometric Deformation Model for Stable Cloth Simulation | en_US |
dc.description.seriesinformation | Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2008) | en_US |