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dc.contributor.authorHernantes, J.en_US
dc.contributor.authorDiaz, I.en_US
dc.contributor.authorAlvarez, H.en_US
dc.contributor.authorBorro, D.en_US
dc.contributor.editorCesar Mendoza and Isabel Navazoen_US
dc.date.accessioned2014-02-01T06:53:32Z
dc.date.available2014-02-01T06:53:32Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-61-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys06/123-124en_US
dc.description.abstractHaptic technology is quite recent and therefore in many cases it is difficult to simulate real contacts or interactions with a high sensation of realism. Collision response methods that calculate the force-feedback tend to cause haptic instabilities when the normal direction changes abruptly. In consequence, collision events in sharp corners are often difficult to render properly by means of haptic devices. This paper describes a collision response method that first distinguishes the nature of the corners -concave or convex- and then provides an adequate solution in each case to avoid haptic instabilities.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): H.5.2 [Inforrmation Interfaces and Presentation]: User Interfaces-Haptic I/O, I.3.4 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual realityen_US
dc.titleStable Collision Response Method in Complex Interactionsen_US
dc.description.seriesinformationVriphys: 3rd Workshop in Virtual Realitiy, Interactions, and Physical Simulationen_US


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