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dc.contributor.authorMero, Maximo G.en_US
dc.contributor.authorSusin, A.en_US
dc.contributor.editorCesar Mendoza and Isabel Navazoen_US
dc.date.accessioned2014-02-01T06:53:27Z
dc.date.available2014-02-01T06:53:27Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-61-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys06/008-016en_US
dc.description.abstractA new hybrid approach for deformable models is presented here and carried out in a virtual reality environment, achieving real time performance with haptic interactions. Our implementation consists in using two approaches for the deformable model. The deformation is modelled using simultaneously a Finite Element Method and a Mesh Free Method. With this Mesh Free method, particles are used to simulate large deformations in the volume region near the surface of the object. The remaining internal volume of the object can be modelled employing a coarse mesh using the Finite Element Method.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applicationsen_US
dc.titleDeformable Hybrid Approach for Haptic Interactionen_US
dc.description.seriesinformationVriphys: 3rd Workshop in Virtual Realitiy, Interactions, and Physical Simulationen_US


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