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dc.contributor.authorCroci, Simoneen_US
dc.contributor.authorSmolic, Aljoschaen_US
dc.contributor.authorWang, Oliveren_US
dc.contributor.editorMichael Bronstein and Jean Favre and Kai Hormannen_US
dc.date.accessioned2014-02-01T16:26:19Z
dc.date.available2014-02-01T16:26:19Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-51-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE.VMV.VMV13.229-230en_US
dc.description.abstractIn this work, we present a method for computing 3D contours from the silhouettes of objects in multiple views. Our approach unwraps contours into 1D signals and computes an efficient, globally optimal alignment using a modified dynamic time warping technique. Using our method, we can approximate real model geometry by interpolating the 3D contour on the billboard plane, thereby reducing the stereo problem to 1D and allowing for much more efficient and robust computation methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.4.9 [Image Processing and Computer Vision]en_US
dc.subjectApplicationsen_US
dc.titleDynamic Time Warping Based 3D Contoursen_US
dc.description.seriesinformationVision, Modeling & Visualizationen_US


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  • VMV13
    ISBN 978-3-905674-51-4

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