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dc.contributor.authorUlbrich, Justusen_US
dc.contributor.authorNovák, Janen_US
dc.contributor.authorRehfeld, Haukeen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.editorMichael Bronstein and Jean Favre and Kai Hormannen_US
dc.date.accessioned2014-02-01T16:26:15Z
dc.date.available2014-02-01T16:26:15Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-51-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE.VMV.VMV13.203-210en_US
dc.description.abstractRendering realistic images requires exploring the vast space of all possible paths that light can take between emitters and receivers. Thanks to the advances in rendering we can tackle this problem using different algorithms; but in general, we will likely be evaluating many expensive visibility queries. In this paper, we leverage the observation that certain kinds of visibility calculations do not need to be resolved exactly and results can be shared efficiently among similar queries. We present a visibility caching algorithm that significantly accelerates computation of diffuse and glossy inter-reflections. By estimating the visibility correlation between surface points, the cache automatically adapts to the scene geometry, placing more cache records in areas with rapidly changing visibility. We demonstrate that our approach is most suitable for progressive algorithms delivering approximate but fast previews as well as high quality converged results.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.titleProgressive Visibility Caching for Fast Indirect Illuminationen_US
dc.description.seriesinformationVision, Modeling & Visualizationen_US


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  • VMV13
    ISBN 978-3-905674-51-4

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