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dc.contributor.authorRecas, Diego Lopezen_US
dc.contributor.authorHilsmann, Annaen_US
dc.contributor.authorEisert, Peteren_US
dc.contributor.editorPeter Eisert and Joachim Hornegger and Konrad Polthieren_US
dc.date.accessioned2013-10-31T11:48:38Z
dc.date.available2013-10-31T11:48:38Z
dc.date.issued2011en_US
dc.identifier.isbn978-3-905673-85-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/VMV/VMV11/089-096en_US
dc.description.abstractThis paper addresses the synthesis of near-regular textures, i.e. textures that consist of a regular global structure plus subtle yet very characteristic stochastic irregularities. Such textures are difficult to synthesize due to the complementary characteristics of these structures. In this paper, we propose a method which we call Random Sampling and Gap Filling (RSGF) to synthesize near-regular textures. The synthesis approach is guided by a lattice of the global structure estimated from a generalized normalized autocorrelation of the sample image. This lattice constrains a random sampling process to maintain the global regular structure yet ensuring the characteristic randomness of the irregular structures. Results presented in this paper show that our method does not only produce convincing results for regular or near-regular textures but also for irregular textures.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.4.7 [Image Processing and Computer Vision]: Feature Measurement-Texture I.3.3 [Computer Graphics]: Picture, Image Generationen_US
dc.titleNear-Regular Texture Synthesis by Random Sampling and Gap Fillingen_US
dc.description.seriesinformationVision, Modeling, and Visualization (2011)en_US


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  • VMV11
    ISBN 978-3-905673-85-2

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