Show simple item record

dc.contributor.authorClasen, Malteen_US
dc.contributor.authorProhaska, Steffenen_US
dc.contributor.editorReinhard Koch and Andreas Kolb and Christof Rezk-Salamaen_US
dc.date.accessioned2014-02-01T16:18:42Z
dc.date.available2014-02-01T16:18:42Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905673-79-1en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/VMV/VMV10/267-274en_US
dc.description.abstractWe present a quasi-continuous level of detail method that is based on an image error metric to minimize the visual error. The method is designed for objects of high geometric complexity such as trees. By successive simplifications, it constructs a level of detail hierarchy of unconnected primitives (ellipsoids, lines) to approximate the input models at increasingly coarser levels. The hierarchy is constructed automatically without manual intervention. When rendering roughly 100k model instances at a low visual error compared to rendering the full resolution model, our method is two times faster than billboard clouds.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation - Display algorithms I.3.6 [Computer Graphics]: Methodology and Techniques - Graphics data structures and data typesen_US
dc.titleImage-Error-Based Level of Detail for Landscape Visualizationen_US
dc.description.seriesinformationVision, Modeling, and Visualization (2010)en_US


Files in this item

Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

  • VMV10
    ISBN 978-3-905673-79-1

Show simple item record