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dc.contributor.authorPantuwong, Nataponen_US
dc.contributor.authorSugimoto, Masanorien_US
dc.contributor.editorReinhard Koch and Andreas Kolb and Christof Rezk-Salamaen_US
dc.date.accessioned2014-02-01T16:18:40Z
dc.date.available2014-02-01T16:18:40Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905673-79-1en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/VMV/VMV10/235-242en_US
dc.description.abstractA curve skeleton is a line representation of a 3D object. It is useful in many applications, such as animation, shape matching or scientific analysis. The method described in this paper extracts a curve skeleton from the vector field which is created inside the 3D object. The topology of the vector field is analyzed to obtain the curve skeleton. In contrast with previous methods, the vector field is calculated using a pseudo-normal vector. Furthermore, by using the proposed skeleton-growing method, the vector field topology need not be computed for every voxel. Therefore, the proposed approach requires significantly less computation compared with previous vector field-based approaches, while still capturing all important parts of 3D object. The proposed method is very useful for any applications, especially real-time applications such as quick animation production and prototyping of graphical systems.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: , Computational Geometry and Object Modeling Curve, surface, solid and object representationsen_US
dc.title3D Curve-Skeleton Extraction Algorithm Using a Pseudo-Normal Vector Fielden_US
dc.description.seriesinformationVision, Modeling, and Visualization (2010)en_US


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  • VMV10
    ISBN 978-3-905673-79-1

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