dc.contributor.author | Bonneel, Nicolas | en_US |
dc.contributor.author | Panne, Michiel van de | en_US |
dc.contributor.author | Lefebvre, Sylvain | en_US |
dc.contributor.author | Drettakis, George | en_US |
dc.contributor.editor | Reinhard Koch and Andreas Kolb and Christof Rezk-Salama | en_US |
dc.date.accessioned | 2014-02-01T16:18:29Z | |
dc.date.available | 2014-02-01T16:18:29Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 978-3-905673-79-1 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/VMV/VMV10/087-095 | en_US |
dc.description.abstract | Landscapes and other natural scenes are easy to photograph but difficult to model and render. We present a proxy-guided pipeline which allows for simple 3D proxy geometry to be rendered with the rich visual detail found in a suitably pre-annotated example image. This greatly simplifies the geometric modeling and texture mapping of such scenes. Our method renders at near-interactive rates and is designed by carefully adapting guidancebased texture synthesis to our goals. A guidance-map synthesis step is used to obtain silhouettes and borders that have the same rich detail as the source photo, using a Chamfer distance metric as a principled way of dealing with discrete texture labels. We adapt an efficient parallel approach to the challenging guided synthesis step we require, providing a fast and scalable solution. We provide a solution for local temporal coherence, by introducing a reprojection algorithm, which reuses earlier synthesis results when feasible, as measured by a distortion metric. Our method allows for the consistent integration of standard CG elements with the texture-synthesized elements. We demonstrate near-interactive camera motion and landscape editing on a number of examples. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Proxy-Guided Texture Synthesis for Rendering Natural Scenes | en_US |
dc.description.seriesinformation | Vision, Modeling, and Visualization (2010) | en_US |