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dc.contributor.authorHiggett, Nicken_US
dc.contributor.authorBaines, Emilyen_US
dc.contributor.authorEveritt, Daveen_US
dc.contributor.authorSaucedo, Gerardoen_US
dc.contributor.authorTatham, Ericen_US
dc.contributor.editorDavid Arnold and Jaime Kaminski and Franco Niccolucci and Andre Storken_US
dc.date.accessioned2013-11-08T10:33:38Z
dc.date.available2013-11-08T10:33:38Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-97-5en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/VAST/VAST12S/037-040en_US
dc.description.abstractThis paper presents preliminary results and progress on the Virtual Romans project. The aim of this project is to explore the potential for creative technologies to present life in Roman Leicester (Ratae Corieltavorum) focusing on the period around 210 A.D. The paper descibes the practical experience of using a range computer graphics technologies to create historically accurate digital 3D models of the known Roman buildings and associated artifacts and then populating the resulting town with virtual 'Roman' characters. It also discusses how the 3D assets created are also being subsequently employed in a range of interactive environments including an innovative location based augmented reality mobile phone application.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleVirtual Romans: Virtual Reconstruction of Roman Leicester (Ratae Corieltauvorum) 210 ADen_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short and Project Papersen_US


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