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dc.contributor.authorMortara, Michelaen_US
dc.contributor.authorBellotti, Francescoen_US
dc.contributor.authorBerta, Riccardoen_US
dc.contributor.authorCatalano, Chiara Evaen_US
dc.contributor.authorFiucci, Giusyen_US
dc.contributor.authorHoury-Panchetti, Minicaen_US
dc.contributor.authorPetridis, Panagiotisen_US
dc.contributor.editorFranco Niccolucci and Matteo Dellepiane and Sebastian Pena Serna and Holly Rushmeier and Luc Van Goolen_US
dc.date.accessioned2013-10-31T10:33:39Z
dc.date.available2013-10-31T10:33:39Z
dc.date.issued2011en_US
dc.identifier.isbn978-3-905673-86-9en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/VAST/VAST11S/069-072en_US
dc.description.abstractThe European Union is increasingly investing in new techniques for the acquisition, preservation and fruition of Virtual Heritage. In addition, Serious Games (games designed with an educational purpose) are an emerging way to engage the wide public with an amusing experience while stimulating learning. In this paper we will describe the activities of the Special Interest Group on Humanities and Heritage within the GaLA (Games and Learning Alliance) Network of Excellence, devoted to the identification of best practices and guidelines for the successful design, development and deployment of Serious Games for Cultural Heritage.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.6.8 [Simulation and Modeling]: Types of Simulation-Gaming I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism-Virtual Realityen_US
dc.titleSerious Games for Cultural Heritage: the GaLA Activitiesen_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short and Project Papersen_US


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