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dc.contributor.authorWong, Tszho H.en_US
dc.contributor.authorLeach, Geoffen_US
dc.contributor.authorZambetta, Fabioen_US
dc.contributor.editorBruno Levy and Xin Tong and KangKang Yinen_US
dc.date.accessioned2014-01-27T18:18:13Z
dc.date.available2014-01-27T18:18:13Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-50-7en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE.PG.PG2013short.041-046en_US
dc.description.abstractFriction is a complex phenomenon that resists tangential motion between two contacting objects. In computer graphics, existing cloth simulation methods have typically used a Coulomb model for friction, both static and kinetic. However, the Coulomb model is limited since it intends to capture fundamental frictional phenomena. Many observed friction effects such as stiction, Stribeck friction, viscous friction and the stick-slip phenomenon are not modelled by it. This paper describes an improved physically based friction model for simulating such effects, extending the Coulomb model.We show that including these additional effects is relatively straightforward. Results and comparisons with a pure Coulomb model are provided to demonstrate the capability and features of the improved model.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectPhysically based modelingen_US
dc.titleAn Improved Friction Model for Cloth Simulationen_US
dc.description.seriesinformationPacific Graphics Short Papersen_US


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