dc.contributor.author | Huang, Yan | en_US |
dc.contributor.author | Yan, Feihu | en_US |
dc.contributor.author | Wang, Bei | en_US |
dc.contributor.author | Peng, Jingliang | en_US |
dc.contributor.editor | Bing-Yu Chen and Jan Kautz and Tong-Yee Lee and Ming C. Lin | en_US |
dc.date.accessioned | 2013-10-31T09:37:07Z | |
dc.date.available | 2013-10-31T09:37:07Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.isbn | 978-3-905673-84-5 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/PG/PG2011short/043-048 | en_US |
dc.description.abstract | In this paper we propose a novel scheme for simplifying a surfel set with the resultant surfels computed and distributed in an effort to preserve prominent geometric and textural features with a reduced number of primitives. It works by iteratively collapsing local neighborhoods around surfels until a desired data reduction ratio is reached. The local neighborhood collapses are prioritized according to a cost metric that takes into account the local complexities of both the geometric and the textural information. Experimental results demonstrate that, besides yielding outstanding model quality at a reduced model size, the proposed scheme provides the flexibility for the users to specify the relative priorities in the geometric and the textural fidelity. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Curve, surface, solid, and object representations | en_US |
dc.title | Feature Adaptive Surfel Set Simplification | en_US |
dc.description.seriesinformation | Pacific Graphics Short Papers | en_US |