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dc.contributor.authorGarcía, Ismaelen_US
dc.contributor.authorPatow, Gustavoen_US
dc.contributor.authorSzirmay-Kalos, Lászlóen_US
dc.contributor.authorSbert, Mateuen_US
dc.contributor.editorD. Ebert and S. Merillouen_US
dc.date.accessioned2014-01-27T17:13:52Z
dc.date.available2014-01-27T17:13:52Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-49-4en_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/NPH/NPH07/055-062en_US
dc.description.abstractThis paper presents a technique to render in real time complex trees using billboard clouds as an impostor simplification for the original polygonal tree, combined with a new texture-based representation for the foliage. The technique provides several new contributions with respect to previous approaches. The new algorithm allows progressive level of detail both at the geometric and at the shader levels. It also preserves the parallax effects of the original polygonal model keeping leaf positions, orientations, and preserving the overlapping of the leaves as seen from any view point. In addition, the texture-based representation provides high-definition close views without introducing high memory requeriments. We adapted a realistic lighting model with soft shadows and a global illumination precomputation, allowing to render highly complex scenes with thousands of trees in real time.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): http://www.acm.org/class/1998/ I.3.3 [Computer Graphics]: Image generation, I.3.7 [Computer Graphics]: 3D Graphics and Realismen_US
dc.titleMulti-layered Indirect Texturing for Tree Renderingen_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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