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dc.contributor.authorKim, Doyuben_US
dc.contributor.authorKo, Hyeong-Seoken_US
dc.contributor.editorD. Ebert and S. Merillouen_US
dc.date.accessioned2014-01-27T17:13:50Z
dc.date.available2014-01-27T17:13:50Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-49-4en_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/NPH/NPH07/039-046en_US
dc.description.abstractThis paper describes a motion blur technique which can be applied to rendering fluid simulations that are carried out in the Eulerian framework. Existing motion blur techniques can be applied to rigid bodies, deformable solids, clothes, and several other kinds of objects, and produce satisfactory results. As there is no specific reason to discriminate fluids from the above objects, one may consider applying an existing motion blur technique to render fluids. However, here we show that existing motion blur techniques are intended for simulations carried out in the Lagrangian framework, and are not suited to Eulerian simulations. Then, we propose a new motion blur technique that is suitable for rendering Eulerian simulations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titleEulerian Motion Bluren_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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