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dc.contributor.authorBridault, Flavienen_US
dc.contributor.authorLeblond, Michelen_US
dc.contributor.authorRousselle, Françoisen_US
dc.contributor.authorRenaud, Christopheen_US
dc.contributor.editorD. Ebert and S. Merillouen_US
dc.date.accessioned2014-01-27T17:13:49Z
dc.date.available2014-01-27T17:13:49Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-49-4en_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/NPH/NPH07/031-038en_US
dc.description.abstractRendering and animating flames in real time is a great challenge because of the complexity of the combustion process. While few models succeeded in simulating a single fire in real time, none tried to handle a large number of flames. In this paper we propose a set of techniques which aim at handling numerous flames like those of candles, torches or campfires in real time. We manage different levels of accuracy in the simulation, which is based on a fast fluid dynamics solver. We also consider many optimizations to reduce the rendering cost of a single flame. As a result, our approach is able to animate and render dozens of realistic flames in real-time, each one reacting independently to forces introduced at the scene level.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/image Generation - Display algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Animationen_US
dc.titleReal-time Rendering and Animation of Plentiful Flamesen_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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