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dc.contributor.authorGeist, Roberten_US
dc.contributor.authorSteele, Jayen_US
dc.contributor.authorWestall, Jamesen_US
dc.contributor.editorD. Ebert and S. Merillouen_US
dc.date.accessioned2014-01-27T17:13:48Z
dc.date.available2014-01-27T17:13:48Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-49-4en_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/NPH/NPH07/023-030en_US
dc.description.abstractA new technique for rendering convective clouds is suggested. The technique uses two lattice-Boltzmann (LB) models, one for generating the spatial and temporal distribution of water density and the other for photon transport, that is, lighting the water density with correct anisotropic scattering. The common LB structure is easily mapped to parallel execution environments such as a GPU or multiple CPUs connected via the Message Passing Interface (MPI), thereby providing sub-minute execution times on commodity hardware.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modelingen_US
dc.titleConvective Cloudsen_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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