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dc.contributor.authorWojtan, Chrisen_US
dc.contributor.authorCarlson, Marken_US
dc.contributor.authorMucha, Peter J.en_US
dc.contributor.authorTurk, Gregen_US
dc.contributor.editorD. Ebert and S. Merillouen_US
dc.date.accessioned2014-01-27T17:13:48Z
dc.date.available2014-01-27T17:13:48Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-49-4en_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/NPH/NPH07/015-022en_US
dc.description.abstractIn this paper, we present a simple method for animating natural phenomena such as erosion, sedimentation, and acidic corrosion. We discretize the appropriate physical or chemical equations using finite differences, and we use the results to modify the shape of a solid body. We remove mass from an object by treating its surface as a level set and advecting it inward, and we deposit the chemical and physical byproducts into simulated fluid. Similarly, our technique deposits sediment onto a surface by advecting the level set outward. Our idea can be used for off-line high quality animations as well as interactive applications such as games, and we demonstrate both in this paper.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Physically based modeling I.3.7 [Computer Graphics]: Animation I.6.8 [Computer Graphics]: Animationen_US
dc.titleAnimating Corrosion and Erosionen_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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