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dc.contributor.authorTatarchuk, Natalyaen_US
dc.contributor.authorIsidoro, Johnen_US
dc.contributor.editorNorishige Chiba and Eric Galinen_US
dc.date.accessioned2014-01-27T17:09:16Z
dc.date.available2014-01-27T17:09:16Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-38-Xen_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/NPH/NPH06/061-073en_US
dc.description.abstractPhotorealistic rain greatly enhances the scenes of outdoor reality, with applications including computer games and motion pictures. Rain is a complex atmospheric natural phenomenon. It consists of numerous interacting visual effects. We present a comprehensive real-time system for the realistic rendering of rain effects in complex environments in real-time. Our system is intuitive, flexible and provides a high degree of artistic control for achieving the desired look. We describe a number of novel GPU-based algorithms for rendering the individual components of rain effects, such as a hybrid system of an image-space approach for rainfall and the particle-based effects for dripping raindrops and splashes; water surface simulation for ripples; animation and rendering of water droplets trickling down on transparent glass panes; view-dependent warped reflections and a number of additional effects. All our techniques respond dynamically and correctly to the environment lighting and viewpoint changes as well as the atmospheric illumination due to lightning. Our effects can be rendered at interactive rates on consumer graphics hardware and can be easily integrated into existing game and interactive application pipelines or offline rendering.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, shading, shadowing, and textureen_US
dc.titleArtist-Directable Real-Time Rain Rendering in City Environmentsen_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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