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dc.contributor.authorBourque, Ericen_US
dc.contributor.authorDufort, Jean-Françoisen_US
dc.contributor.authorLaprade, Michelleen_US
dc.contributor.authorPoulin, Pierreen_US
dc.contributor.editorNorishige Chiba and Eric Galinen_US
dc.date.accessioned2014-01-27T17:09:14Z
dc.date.available2014-01-27T17:09:14Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-38-Xen_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/NPH/NPH06/033-040en_US
dc.description.abstractA solid partially immersed in a liquid creates a local deformation of the liquid surface at their interface. This deformation, called a meniscus, exhibits high curvature, and as such, produces very intriguing caustic patterns. However, this natural phenomena has been neglected in almost all previous liquid simulation techniques. We propose a complete solution to model and render meniscal illumination effects. First, we outline a physicallymotivated approach to approximating the geometry of the meniscus. We then describe the targeted photon map, an adapted photon map which facilitates efficient sampling of the finely tessellated menisci. This technique, which integrates well within traditional photon mapping, allows for automatically rendering illumination effects for complex solid-liquid interfaces. Several images rendered using this technique are presented and are compared to their real-world counterparts.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titleSimulating Caustics due to Liquid-Solid Interface Meniscien_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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