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dc.contributor.authorDietrich, Andreasen_US
dc.contributor.authorColditz, Carstenen_US
dc.contributor.authorDeussen, Oliveren_US
dc.contributor.authorSlusallek, Philippen_US
dc.contributor.editorPierre Poulin and Eric Galinen_US
dc.date.accessioned2014-01-27T17:04:12Z
dc.date.available2014-01-27T17:04:12Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-29-0en_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/NPH/NPH05/073-081en_US
dc.description.abstractModeling and visualization of natural and realistic outdoor ecosystems like forests or meadows remains a highly challenging task in computer graphics. Convincing and non-artificial scenes require many thousands to millions of plants, each modeled with a high degree of geometric, shading, and lighting detail. At the same time many applications demand interactive rendering at high fidelity. In this paper we demonstrate a ray tracing based approach that does not rely on geometric simplification. Using real-time ray tracing technology, we are able to directly render the highly complex original models with advanced shading and lighting, including pixel-accurate shadows, and even high dynamic range lighting from environment maps. On high-end PCs we obtain interactive performance with reduced quality that quickly converges to high quality in static situations. On clusters of PCs high quality can be sustained even at interactive rates. We demonstrate these results using a highly complex forest model.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.2 [Computer Graphics]: Distributed/network graphics I.3.7 [Computer Graphics]: Ray tracing I.6.2 [Simulation and Modeling]: Applicationsen_US
dc.titleRealistic and Interactive Visualization of High-Density Plant Ecosystemsen_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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