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dc.contributor.authorFuhrmann, Anton L.en_US
dc.contributor.authorUmlauf, Eikeen_US
dc.contributor.authorMantler, Stephanen_US
dc.contributor.editorPierre Poulin and Eric Galinen_US
dc.date.accessioned2014-01-27T17:04:11Z
dc.date.available2014-01-27T17:04:11Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-29-0en_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/NPH/NPH05/057-066en_US
dc.description.abstractModels of large forest scenes are of a geometric complexity that surpasses even the capabilities of current high end graphics hardware. We propose an extreme simplification method which allows us to render such scenes in realtime. Our work is an extension of the image based-simplification method of Billboard Clouds. We automatically generate tree model representations of 15-50 textured polygons. In this paper, we focus on the algorithmic details to improve the simplification process for foliage. We use the simplified models as static levels-of-detail in the medium to far field and demonstrate how our approach yields real-time rendering of dense forest scenes for walkthroughs and flyovers.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Curve, surface, solid, and object representations; I.3.5 [Computer Graphics]: Geometric algorithms, languages, and systems; I.3.8 [Computer Graphics]: Applications -- Real-time visualizationen_US
dc.titleExtreme Model Simplification for Forest Renderingen_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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