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dc.contributor.authorWeidlich, A.en_US
dc.contributor.authorMeseth, J.en_US
dc.contributor.editorReinhard Klein and Holly Rushmeieren_US
dc.date.accessioned2014-01-27T16:53:30Z
dc.date.available2014-01-27T16:53:30Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-48-4en_US
dc.identifier.issn2309-5059en_US
dc.identifier.urihttp://dx.doi.org/10.2312/MAM.MAM2013.011-012en_US
dc.description.abstractThe workflows and interfaces of commercial rendering software are currently designed for believable rendering purposes. However, for predictive rendering other approaches are needed; for example, the usual approach to describe a material or a colour is to use RGB values for diffuse and specular. Since these parameters do not have a physical meaning, these approaches are clearly not suitable for physically based rendering and in particular predictive rendering where we have to deal with complex BRDFs. An investigation is missing on how existing workflows have to be changed and expanded to make them suitable for predictive rendering without losing existing workflows.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.titleMaterial Modeling with Physical Constraintsen_US
dc.description.seriesinformationEurographics Workshop on Material Appearance Modelingen_US


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