Show simple item record

dc.contributor.authorScopes, Peteren_US
dc.contributor.authorSmith, Shamus P.en_US
dc.contributor.editorJohn Collomosse and Ian Grimsteaden_US
dc.date.accessioned2014-01-31T20:12:00Z
dc.date.available2014-01-31T20:12:00Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905673-75-3en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/241-248en_US
dc.description.abstractThere is increasing demand for haptic, or touch-based, interaction in virtual environments. Although many haptic devices come with APIs to enable the development of haptic-based applications, many do not provide the same level of graphical support available in virtual environment or game technology toolkits. This paper will discuss the integration of haptic interaction into an existing virtual environment toolkit. By creating a flexible middleware component, haptic interaction and force feedback for a haptic device can augment sensory experiences in existing virtual environments. A user study was conducted to evaluate the integration of haptics and realistic physics in an example virtual environment.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Methodologies]: Computer Graphics[three-dimensional graphics and realism] D.2.13 [Software]: Software Engineering[reusable software]en_US
dc.titleIntegrating Haptic Interaction Into An Existing Virtual Environment Toolkiten_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record