Audio-Visual Animation of Urban Space
Abstract
We present a technique for simulating accurate physically modelled acoustics within an outdoor urban environment and a tool that presents the acoustics alongside a visually rendered counterpart. Acoustic modelling is achieved by using a mixture of simulating ray-traced specular sound wave reflections and applying radiosity to simulate diffuse reflections. Sound rendering is applied to the energy response of the acoustic modelling stage and is used to produce a number of binaural samples for playback with headphones. The visual tool which has been created unites the acoustic renderings with an accurate 3D representation of the virtual environment. As part of this tool an interpolation technique has been implemented allowing a user controlled walkthrough of the simulated environment. This produces better sound localisation effects than listening from a set number of static locations.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG10:183-190,
booktitle = {Theory and Practice of Computer Graphics},
editor = {John Collomosse and Ian Grimstead},
title = {{Audio-Visual Animation of Urban Space}},
author = {Richmond, Paul and Smyrnova, Yuliya and Maddock, Steve and Kang, Jian},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-75-3},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG10/183-190}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {John Collomosse and Ian Grimstead},
title = {{Audio-Visual Animation of Urban Space}},
author = {Richmond, Paul and Smyrnova, Yuliya and Maddock, Steve and Kang, Jian},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-75-3},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG10/183-190}
}