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dc.contributor.authorVidal, Francken_US
dc.contributor.authorGarnier, Manuelen_US
dc.contributor.authorFreud, Nicolasen_US
dc.contributor.authorLétang, Jean Michelen_US
dc.contributor.authorJohn, Nigel W.en_US
dc.contributor.editorWen Tang and John Collomosseen_US
dc.date.accessioned2014-01-31T20:06:39Z
dc.date.available2014-01-31T20:06:39Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905673-71-5en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG09/025-032en_US
dc.description.abstractIn this paper, we propose to take advantage of computer graphics hardware to achieve an accelerated simulation of X-ray transmission imaging, and we compare results with a fast and robust software-only implementation. The running times of the GPU and CPU implementations are compared in different test cases. The results show that the GPU implementation with full floating point precision is faster by a factor of about 60 to 65 than the CPU implementation, without any significant loss of accuracy. The increase in performance achieved with GPU calculations opens up new perspectives. Notably, it paves the way for physically-realistic simulation of X-ray imaging in interactive time.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Physically based modeling I.3.7 [Computer Graphics]: Raytracing J.2 [Computer Applications]: Physicsen_US
dc.titleSimulation of X-ray Attenuation on the GPUen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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