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dc.contributor.authorBrayford, Daviden_US
dc.contributor.authorTurner, Martinen_US
dc.contributor.authorHewitt, W. T.en_US
dc.contributor.editorIk Soo Lim and Wen Tangen_US
dc.date.accessioned2014-01-31T20:02:19Z
dc.date.available2014-01-31T20:02:19Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905673-67-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/017-026en_US
dc.description.abstractThe change in polarization state due to the interaction of light with the surface and beneath the surface of an object has become increasingly important in realistic image synthesis of materials such as metallic, iridescent and pearlescent paint, skin, hair and cosmetics. This paper presents a model for the anisotropic scattering of polarized light based upon the physics of light; which is capable of calculating both partial and complete polarization using a combination of Jones and Mueller calculus, as well as incorporating self shadowing effects.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCR Categories and Subject Descriptors: I.3.3 [Computer Graphics]: Three-Dimensional Graphics and Realism - Raytracing;en_US
dc.titleA Physical Model for the Polarized Scattering of Lighten_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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