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dc.contributor.authorMonclus, Evaen_US
dc.contributor.authorNavazo, Isabelen_US
dc.contributor.authorVazquez, Pere-Pauen_US
dc.contributor.editorIk Soo Lim and David Duceen_US
dc.date.accessioned2014-01-31T19:58:07Z
dc.date.available2014-01-31T19:58:07Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-63-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/037-044en_US
dc.description.abstractIsosurface construction and rendering based on tetrahedral grids has been adequately implemented on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces obtained by a Marching Tetrahedra algorithm on volume data. It does not require a tetrahedal representation and runs in real time for complex meshes of up to 1.8M triangles. Our algorithm takes as input the isosurface to be cut, and produces the cut geometry in response to the user interaction with a haptic device. The result is a watertight manifold model that can be interactively recovered back to CPU upon user request.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications I.3.4 [Computer Graphics]: Graphics UtilitiesVirtual device interfacesen_US
dc.titleMTCut: GPU-based Marching Tetra Cutsen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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