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dc.contributor.authorCosenza, Biagioen_US
dc.contributor.editorVittorio Scarano and Rosario De Chiara and Ugo Erraen_US
dc.date.accessioned2014-01-27T16:30:14Z
dc.date.available2014-01-27T16:30:14Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905673-68-5en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2008/089-096en_US
dc.description.abstractGrid is one of the first data structure introduced at the very beginning of computer graphics. Grids are used in several applications of computer graphics, especially in rendering algorithms. Lately, in ray tracing dynamic scenes, grid has received attention for its appealing linear time building time. In this paper, we aim to survey several aspects behind the use of grids in ray tracing. In particular we investigate grid traversal algorithms, building techniques and several approaches for hierarchical grids.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques: Graphics data structures and data types I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism: Ray tracing.en_US
dc.titleA Survey on Exploiting Grids for Ray Tracingen_US
dc.description.seriesinformationEurographics Italian Chapter Conferenceen_US


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