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dc.contributor.authorFalchetto, M.en_US
dc.contributor.authorBarone, M.en_US
dc.contributor.authorPau, D.en_US
dc.contributor.editorS. Battiato and G. Gallo and F. Stancoen_US
dc.date.accessioned2014-01-27T16:20:48Z
dc.date.available2014-01-27T16:20:48Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-58-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/ItalianChapConf2006/247-253en_US
dc.description.abstractA novel 3D Graphic Pipeline for mobile handheld devices is introduced. It s able to achieve increased frame-rate at its output, high picture quality, improved temporal anti-aliasing, thanks to frame-rate upconversion algorithm based on primitive s motion extraction and efficient compensation. Classic rendering process doesn t exploit spatial and temporal coherence of the motion: each frame is rendered by using a lot of the pipeline resources inside geometry, rasteriser and fragment processing stages. Moreover each frame is computed independently from the temporal adjacent one with a brute force approach. Video based algorithms instead (e.g. MPEG type of processing), heavily exploit temporal, spatial and statistical coherency of the content being coded, relying on motion estimation to extract motion vectors from pixel domain during coding process and apply them during motion compensation decoding process. Previous works on 3D graphics were based on the use of impostors, sprite or coherent layers. Those approaches are too much complex and requires high computational power. Other ones based on frame averaging are too much simple: they achieve poor spatial and temporal quality and artifacts become clearly visible as the motion dynamic increases. Proposed approach instead exploits motion temporal coherency by extracting motion vectors from motions of visible primitives in screen space. Temporal coherence has been exploited between key frames using an adaptive motion compensated stage. This method is able to reconstruct the frames without introducing noticeable artifacts on final pictures. Results achieved are 10-15 dB better quality than simple temporal frame average and show a natural motion with no annoying artifacts like real video content shows.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.2, C.3 [Computer Graphics]: Real-time and embedded systemsen_US
dc.titleAdaptive Frame Rate Up-conversion with Motion Extraction from 3D Space for 3D Graphic Pipelinesen_US
dc.description.seriesinformation4th Eurographics Italian Chapter Conferenceen_US


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