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dc.contributor.authorSanmartín, G.en_US
dc.contributor.authorFlores, J.en_US
dc.contributor.authorArias, P.en_US
dc.contributor.authorCudeiro, J.en_US
dc.contributor.authorMéndez, R.en_US
dc.contributor.editorIsabel Navazo and Gustavo Patowen_US
dc.date.accessioned2013-11-08T10:18:28Z
dc.date.available2013-11-08T10:18:28Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-92-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/CEIG/CEIG12/133-136en_US
dc.description.abstractVirtual Reality (VR) is the computer recreation of simulated environments that create on the user a sense of physical presence. VR provides the advantages of being highly flexible and controllable, allowing experts to generate the optimal conditions for any given test and isolating any desired variables in the course of an experiment. An important feature of VR is that it allows interaction within the virtual world. Motion capture is one of the most popular technologies, because it contributes to creating in the subject the sense of presence. There are several methods to incorporate these techniques into an VR system, with the challenge of them not being too invasive. We propose a method using PrimeSense sensors and several computer vision techniques to build a low-cost system that has proven to be valid in its application as a support therapy for Parkinson's disease (PD) patients.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.4.8 [Computer Graphics]en_US
dc.subjectScene Analysisen_US
dc.subjectMotionen_US
dc.titlePrimeSense Sensors as a Low-cost Method for Motion Capture on Clinical Testsen_US
dc.description.seriesinformationSpanish Computer Graphics Conferenceen_US


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  • CEIG12
    ISBN 978-3-905673-92-0

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