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dc.contributor.authorRamos, J. A. Mateosen_US
dc.contributor.authorGonzález-Morcillo, C.en_US
dc.contributor.authorFernández, D. Vallejoen_US
dc.contributor.authorLópez-López, L. M.en_US
dc.contributor.editorCarlos Andujar and Javier Lluchen_US
dc.date.accessioned2014-01-27T08:16:24Z
dc.date.available2014-01-27T08:16:24Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905673-72-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/CEIG/CEIG09/227-230en_US
dc.description.abstractAbstract Yafrid-NG is a peer to peer architecture and a set of protocols which reduces the time spent in the rendering phase by making use of a set of heterogeneous computers, distributed over the Internet, which will supply some of their resources for rendering 3D scenes. The system is completely decentralized and it takes advantage of p2p networks. The set of protocols needed for transferring files, the rendering process, and the results recovery and composition are also defined. Yafrid-NG is specifically designed for physically based rendering methods and the division of the work is optimized for that. We make use of a mechanism based on the scene properties to balance the complexity of the work units. Experimental results are presented to illustrate the benefits of using Yafrid-NG.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.2]: Distributed/network graphics - Computer Graphics [I.3.3]: Paralell processing - Computer Graphics [I.3.7]: Raytracingen_US
dc.titleYafrid-NG: A Peer to peer Architecture for Physically Based Renderingen_US
dc.description.seriesinformationCEIG 09 - Congreso Espanol de Informatica Graficaen_US


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  • CEIG09
    ISBN 978-3-905673-72-2

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