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dc.contributor.authorSegovia, Benjaminen_US
dc.contributor.authorIehl, Jean Claudeen_US
dc.contributor.authorMitanchey, Richarden_US
dc.contributor.authorPéroche, Bernarden_US
dc.contributor.editorTomas Akenine-Moeller and Wolfgang Heidrichen_US
dc.date.accessioned2014-01-27T14:55:57Z
dc.date.available2014-01-27T14:55:57Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-35-5en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR06/389-397en_US
dc.description.abstractThis paper presents a new sampling strategy to achieve interactive global illumination on one commodity computer. The goal is to propose an efficient numerical stochastic scheme which can be well adapted to a fast rendering algorithm. As we want to provide an efficient sampling strategy to handle difficult settings without sacrificing performance in common cases, we developed an extension of Instant Radiosity [Kel97] in the same way bidirectional path tracing is an extension of path or light tracing. Our idea is to build several estimators and to efficiently combine them to find a set of virtual point light sources which are relevant for the areas of the scene seen by the camera. The resulting algorithm is faster than classical solutions to global illumination. Using today graphics hardware, an interactive frame rate and the convergence of the scheme can be easily obtained in scenes with many light sources, glossy materials or difficult visibility problems.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Bitmap and framebuffer operations I.3.7 [Computer Graphics]: Raytracing, Radiosityen_US
dc.titleBidirectional Instant Radiosityen_US
dc.description.seriesinformationSymposium on Renderingen_US


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