dc.contributor.author | Xu, Songhua | en_US |
dc.contributor.author | Lau, Francis C. M. | en_US |
dc.contributor.author | Jiang, Hao | en_US |
dc.contributor.author | Pan, Yunhe | en_US |
dc.contributor.editor | Tomas Akenine-Moeller and Wolfgang Heidrich | en_US |
dc.date.accessioned | 2014-01-27T14:55:54Z | |
dc.date.available | 2014-01-27T14:55:54Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-35-5 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGSR06/331-341 | en_US |
dc.description.abstract | This paper proposes a new rendering approach for hair. The model we use incorporates semantics-related information directly in the appearance modeling function which we call a Semantics-Aware Texture Function (SATF). This new appearance modeling function is well suited for constructing an off-line/on-line hybrid algorithm to achieve fast and high-quality rendering of hair. The off-line phase generates intermediate results in a database for sample geometries under different viewing and lighting conditions, which can be used to complete a large part of the overall computation and leaves only a few dynamic tasks to be performed on-line. We propose a model having four levels, from the whole hair volume to the very fine hair density level. We further employ an efficient disk-like structure to represent hair distributions inside a hair cluster. As the intermediate database carries opacity information, self-shadows can be easily generated. We present experiment results which clearly show that our methodology can indeed produce high quality rendering results efficiently. Supplementary materials and supporting demos can be found in our project website http://www.cs.hku.hk/~songhua/hair-rendering/. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Picture/Image Generation]: Display algorithms, Viewing algorithms; I.3.5 [Computational Geometry and Object Modeling]: Curve, surface, solid, and object representations, Object hierarchies; I.3.7 [Three-Dimensional Graphics and Realism]: Color, shading, shadowing, and texture, Raytracing | en_US |
dc.title | A Novel Method for Fast and High-Quality Rendering of Hair | en_US |
dc.description.seriesinformation | Symposium on Rendering | en_US |